| Versions |
 |
|
| Author |
Topic  |
|
washin
Australia
220 Posts |
Posted - 18 janv. 2007 : 00:18:31
|
quote: Originally posted by garygid Other "bmb" files do not open, and are in some other format. These files start with the characters "RL". Run Length? I am looking for information on these files.
Has anybody found a way to see them, or edit them?
If you go to http://fredlynx.info/util.php?Clef=6&Child=6&NbPage=1&Page=1 you can d/l a tool to view these compressed bitmaps. You can also compress bitmaps into this format. |
Mio C310 | MioMap 3.3 + Quicksilver Reborn 1.6 | ScummVM + MI1&MI2 + BASS + FOTAQ Quicksilver Reborn on the Web: http://www.users.on.net/~wavde/ |
 |
|
|
Alloster
44 Posts |
Posted - 18 janv. 2007 : 00:29:24
|
I always us Mio Transfer Hack to test skins. In order to avoid "not enough memory" error with the hack version, I now delete the Data.zip in the mio first, copy and rename Roscoe's or Protean's skin file to Data.zip to a working folder, and then transfer to mio. After transfer, I delete the Data.zip file in the working folder, so I would not end up Data.zip files everywhere. I never had problem to delete any skin data file yet in mio.
You sure you are putting a different skin data file into your unit?
|
 |
|
|
mickey1987
USA
195 Posts |
Posted - 18 janv. 2007 : 01:55:37
|
quote: Originally posted by KJV_Walt
Been reading the boards since I bought my 310x on BF and have learned a lot. My sincere thanks to all who have spent their valuable time to show us less technical people how to make our mio's better (hacks, skins, etc). I am hoping to get a little guidance with a problem I'm having installing a new skin. I have changed skins numerous times with no problems. The last skin I installed was Data.protean.v4b7 which worked great. Today I tried to install Roscoe's journey_data_v1.3 the same way i always have. Through active sync I installed the data zip into the right location, rename (DATA) and delete the old one. After a soft reset I startup miomap to see the new skin like always and the other skin is still there. I tried using numerous skins but Proteans skin is still there (that is one resilient skin). When I deleted the data zip and started miomap after a soft reset it would not start, saying no data zip file to access. I installed another skin and there it was, Proteans skin back again. I am very perplexed by this. Proteans skin is good I just want to be able to check out others. I know I could fix the problem with a hard reset but I don't have the time/desire to hack my machine again. Any help would be greatly appreciated.
Try puting the Roscoe Skin in with hacked Mio-Transfer. Works everytime for me! I think the Roscoe Journey V1.3 is best skin out i've seen so far! I also use the google_day and Passat_night scheme for an even better look!
Below is From a Roscoe post!
2) Download the 2 links at the bottom of that post, google_day.zip and passat_night.zip, and copy them onto your mio in the /My Flash Disk/MioMap/MioMap/SCHEME directory. Then on your Mio, goto Advanced settings, Map options, and change the day map to google_day and night map to passat_night |
 |
|
|
Character Zero
32 Posts |
Posted - 18 janv. 2007 : 02:18:11
|
So what does everyone like to use as the 3 fields in cockpit for roscoe's skin? Just trying to figure out what is the most useful.
BTW, I like the skin alot. It gets better every version. |
 |
|
|
roscoe
121 Posts |
Posted - 18 janv. 2007 : 02:38:15
|
@Character Zero
Off the top of my head I'm not sure about the first question, but I'll look into it sometime this week. It should be pretty straight forward, you just have to modify one of the .ui menu files. I agree too, I always hit the pin button by accident :)
@mickey1987
The route button for fast, easy, etc.. is on my list of todos. I'm still trying to come up with a good way to implement it, but it'll be added sometime in the future. |
 |
|
|
garygid
USA
1322 Posts |
Posted - 18 janv. 2007 : 08:33:29
|
Thanks for the link to the "MioMap & IGO BMP TOOL" at: http://fredlynx.info/util.php?Clef=6&Child=6&NbPage=1&Page=1
That tool seems to show most of the information what I have guessed about the MIO "RL" Compressed image format from looking at 3 files:
(all colors appear to be 16-bit color) (hex "words" are low byte first in the file, seen as Lo,Hi)
1. Header of "RL", two ASCII characters (a regular .bmp file has "BM") 2. word = 0x0000 - with unknown function, I just see zero so far 3. image width in pixels, i.e. 40 01 in file = 0x0140 = 320 pixels wide 4. image height in pixels, 0x0011 = 17 pixels high 5. number of colors used in image = Nc = 0x0002 = 2 (out of 255 or 256 possible) 6. (probably) number of lines of pixel data = Nd = 0x0011 = 17 lines (I always saw it match #4 above) 7. A Color Lookup Table (each color 2 bytes), one for each color number (Cn), in Compressed format (leaves out colors for the unused color numbers): (these 16-bit colors are ordered by pixel color number, Cn = 0 through FF) The first color value (where 0xF81F is apparently a transparent "color") 8. more colors, as needed, to make Nc words, i.e. 0x2945 is a dark pixel 9. Nb(1 ... Nd) as a block of Nd single bytes, where each byte is a count of the "compressed-data" bytes used to describe one line, with one entry (one byte) for each line. Thus, a 17-line image has 17 bytes here. 10. The compressed data for the first line, in groups of 2 bytes (Cn, Nr), where Cn is the color number and Nr is the number of same-color pixels. Thus, a 320-pixel line might be described in 6 bytes: FE 01 FF FE 01 41, with 1 pixel of Cn=FE, 254 pixels of Cn=FF, and 65 pixels of Cn = 01 for a total of 320 pixels, seeming to use 3 "colors". 11. The compressed data for each of the remaining Nd lines BUT: I am still missing something, because the compressed line data in #10 above comes from an image that has only has 2 colors defined! Also, the "MioMap & IGO BMP TOOL" indicates something about an "alpha" channel. However, this is close to correct, I believe.
Cheers, Gary |
 |
|
|
roscoe
121 Posts |
Posted - 18 janv. 2007 : 13:46:28
|
The alpha channel is used for transparency on bmps, and it's on the idea of another layer.
I haven't tried out the tool yet, but on photoshop a bmp with transparency will have its regular rgb layer, then an alpha channel. The alpha channel colors go from black to white in grayscale, with white being zero transparency and black being full transparency.
I'm still trying to understand exactly how it works, but hope that helps.
|
 |
|
|
Character Zero
32 Posts |
Posted - 18 janv. 2007 : 14:50:19
|
roscoe: I like the Speed Limit option. Weird that its off by default. It seems inn the default skin its on by default. Thanks for all your hard work! |
 |
|
|
Bluetrack
13 Posts |
Posted - 18 janv. 2007 : 19:43:59
|
Roscoe - Just wanted to let you know that your skin is brilliant on my P550.
I finally (after a couple of hours) got the transparent top banner and the speed limit signs to stay there after shutting Miomap down.
Tx |
 |
|
|
Character Zero
32 Posts |
Posted - 18 janv. 2007 : 21:39:41
|
@Bluetrack
Did they just save on their own or was there something you did to make them save? |
 |
|
|
slunav
USA
68 Posts |
Posted - 18 janv. 2007 : 22:19:01
|
Roscoe,
I did change the street font to Tahomabd and it look a lot better, just wondering because I did try and it did not make any different yet, change the font size from 10 to 12 for example.
Thx |
 |
|
|
Bluetrack
13 Posts |
Posted - 19 janv. 2007 : 14:17:44
|
Character Zero - I edited the mapnavigate_320_240.ui and the main_320_240.ui files.
The main_320_240.ui was edited in the end of it to reflect that I'm running a transparent top banner and want the speedlimits to be on. These changes doesn't anything else than changes the values in the settings. They don't change the apperance in the navigate window.
Next changes was made to mapnavigate_320_240.ui. Below <layer ui_navigate_static_head > I made three changes: ;<SPRITE nav_spr_top1 x=0 y=0 z=0 bmp="navigate_top.bmp"> <SPRITE nav_spr_top1 x=0 y=0 z=0 bmp="navigate_top_trans_full.bmp">
1. Deleted a remark sign (;) 2. Added a remark sign on the other line (;) 3. Stated that the bmp to use would be navigate_top_trans_full.bmp
Next chanes were made below <LAYER ui_speed_limit_on_map>: <SPRITE spr_navmain_info_speedlimit bmp="speed.bmp" x=10 y=155 z=100> <TEXT txt_navmain_info_speedlimit x=8 y=151 w=40 h=40 z=101 L2R=1 align="CENTER" text="0" FONTTYPE=font_speedlimit_below fontsize=18 color=0> ;<SPRITE spr_navmain_info_speedlimit bmp="speed.bmp" x=400 y=155 z=100> ;<TEXT txt_navmain_info_speedlimit x=400 y=151 w=40 h=40 z=101 L2R=1 align="CENTER" text="0" FONTTYPE=font_speedlimit_below fontsize=18 color=0> <TEXT txt_navmain_info_speedlimit_metric x=85 y=185 w=38 h=43 z=101 L2R=1 align="CENTER" text="km/h" font="tahomabd" fontsize=8 color=#7f7f7f hide> </layer>
Good luck |
 |
|
|
Character Zero
32 Posts |
Posted - 19 janv. 2007 : 14:21:24
|
I just want the speed limit. So would I change both of those files to make sure it stays on, or can I just change the value in main_320_240.ui?
Thanks! |
 |
|
|
Bluetrack
13 Posts |
Posted - 19 janv. 2007 : 15:28:13
|
Character Zero - The main_320_240.ui changes are cosmetic. It will simply just state the correct value in the settings. It's enough to make the the changes to mapnavigate file. Just make the changes below <LAYER ui_speed_limit_on_map>.
What I didn't write is that you need to unzip the data file, make the changes and zip it again.
Best of luck |
 |
|
|
roscoe
121 Posts |
Posted - 19 janv. 2007 : 15:35:09
|
@bluetrack and characterzero
I updated the skin (v 1.3 charlie) so that all you need to do is modify main_320_240.ui to change the defaults now. Just set:
<var vSpeedLimit=0>
to:
<var vSpeedLimit=1> |
 |
|
Topic  |
|
|
|
| This page was generated in 4,62 seconds. |
 |
|